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Under normal circumstances, I would not usually feel the need to preview the latest, greatest installment of a sports game, and certainly not Madden at that! Though some might disagree – and I am more than willing to concede that I am no expert on the series – it seems to me that there is rarely very much change from one game to the next, with perhaps the exception of graphics and updated team rosters. However, considering that the version of Madden NFL 07 at hand is headed to the Wii, Nintendo’s upcoming console, these are hardly what I would call “normal circumstances,†so a look ahead does seem apropos. Though still in its early stages, the game seems to have all that you’d expect from a Madden game – such as detailed graphics (which, even though they aren’t PS3 or even Xbox 360 quality, are still pretty decent), training camps and that sort of thing – and it is not as though the game itself will be too much different – I mean, after all, it is still football – but the way you will play the game is certainly something new.
At first, the gameplay in Madden NFL 07 might seem somewhat traditional: when running the ball down the field, players will use the nunchaku attachment’s analog stick to control their athlete, Z to sprint and C to cover the ball and on the other hand (literally) using the Wii-mote’s A button to spin and B button to dive. Players will also use the Wii-mote D-pad to select receivers before passing…but this is where the game starts to get anything but traditional. As we discussed in our feature Control Issues: Examining the New Wii-Mote, it was revealed shortly before E3 that both the freehand controller and the nunchuk attachment have built-in accelerometers to give them motion-sensing capabilities, and both are put to good use in Madden NFL 07. To help guide you through this next section, we’ve composed a sort of playbook, if you will, of some of the new ways you’ll execute old moves.
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