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Archives for 2005

iPod Shuffle Gone?

December 31, 2005 By Andrew Hughes Leave a Comment

taken from ipodnn.com

All signs point to the end of the iPod shuffle as we know it, according to a TheStreet.com columnist: “Apple Computer may be about to phase out — or replace — one of its low-end iPods, if the availability of the device on the company’s Web site – and through its retail partners — is any indication. Customers can no longer buy the one-gigabyte iPod shuffle through Apple’s Web store or through those of such leading online retailers as Amazon.com, Wal-Mart, Best Buy, and Circuit City. Apple’s Web store has been out of stock on the 1GB shuffle since mid-December, according to enthusiast site AppleInsider.com… In addition, a survey of 12 Apple retail stores chosen at random found that seven of them — including a store in Los Angeles and one in New York’s SoHo district — did not have the 1GB shuffle in stock and didn’t know when they would receive it.” The column notes that the Nano, which was expected to be available in limited quantities through the holiday season, were more available. Dwindling inventory is often a sign that company will replace the product.

“The company typically sells down inventory of models it plans to replace well in advance of actually introducing replacement models. Prior to introducing the flash-based nano in September, the company bled down its inventory of iPod minis, the model the nano supplanted. The strategy resulted in disappointing iPod shipments in the company’s fiscal fourth quarter.”

Apple’s website, which says that it will have stock in mid-December, may also provide some color on the future plans of the company maker. “That would come just after Macworld, the annual gathering of Apple product developers and enthusiasts. Apple CEO Steve Jobs introduced the Shuffle at Macworld last January.”

taken from ipodnn.com

Good thing I got a nano!

Andrew

Kewanee Sports League Episode #0005

December 30, 2005 By Andrew Hughes Leave a Comment

This week we are talking to NO ONE! Due to the holiday season, I am giving EVERYONE the week off for interviews.  Who won this week in our playoffs?  Where there any upsets?  Who is playing for the plaque?  Listen for ALL the details.

Check out the site for lots of updates!
http://www.section86.com/ KSL Episode #0005

Party at Chestnut Street

December 29, 2005 By Andrew Hughes Leave a Comment

I got a keg… So fuckin drink with me!!! You know the number or the email address!

Andrew

Kewanee Sports PLUS League [tear]

December 27, 2005 By Andrew Hughes Leave a Comment

Today, I got knocked out of the running for the plaque. I lost to Blake by 33 points… I beat him by 40, 90, and .39. It was time for him to beat my ass. It sucks, but I play my brother this week… PWNAGE!!! I WILL PWN YOU AARON!!! I shall rule the day!

I have been doing the podcast and I am a week behind right now… Starting today I will get caught up. I love doing these! They are fun and I enjoy them.

Andrew

I hope… Christmas

December 26, 2005 By Andrew Hughes Leave a Comment

I hope everyone had a merry christmas! I know that I did. Thanks to everyone who sent us a gift or money! Time to relax!!!

Merry Christmas!!!

December 25, 2005 By Andrew Hughes Leave a Comment

Mrry Christmas to all and to all fuck Happy Holidays. Ah… Oh well Happy Holidays, but MERRY CHRISTMAS TODAY!!!

Andrew

Kewanee Sports League Episode #0004

December 24, 2005 By Andrew Hughes Leave a Comment

This week we are talking to NO ONE! Due to the holiday season, I am giving EVERYONE the week off for interviews.  Who won this week in our playoffs?  Where there any upsets?  Listen for ALL the details.

Check out the site for lots of updates!
http://www.section86.com/ KSL Episode #0004

Gamecube out sold the XBox 360… Bullshit???

December 23, 2005 By Andrew Hughes Leave a Comment

taken from Gamasutra / Digg.com

Game software have increased once again in Japan, in what is generally the second busiest retail week of the year, with sales up 22 percent on last week, and 163 percent above the weekly average. This underlies a strong end to the year which looks set to continue into the next few weeks, with major releases such as Kingdom Hearts II and a new Nintendo DS Brain Training game yet to come.

The number one title was the latest in Namco’s Tales of role-playing series, with Tales of the Abyss recording an impressive 404,667 unit sales. Aided by the time of year and the tenth anniversary of the series in Japan, this is notably better than the performance of Tales of Legendia in August which recorded around 242,000 sales in its first week, as well as January’s Tales of Rebirth, which had approximately 335,000 units sold in the first week.

The rest of the chart, though, has been completely dominated by Nintendo format games, with no less than six first party titles from the publisher itself. Animal Crossing: Wild World recorded sales of above 100,000 for the third week running to come in at number two with 183,699 units sold, while Mario Kart DS also sold more than 100,000 in its second week with 145,666 units.

more at Gamasutra

Andrew

Happy Birthday Father!!! a day late

December 21, 2005 By Andrew Hughes Leave a Comment

Today (12-20-05) my dad [Russell C Hughes III] is 54 years young. He will be having a great day being old… Young!!! I love you Dad!

Andrew

Kewanee Sports League Episode #0003

December 20, 2005 By Andrew Hughes Leave a Comment

This week we are talking to Brian Schoutteet, Ryan McCarty, and David Pate. We are discussing the playoffs and who is going to win.  We also talk about some NFL news.  Who is going to get hurt and who is going to clinch a playoff berth?  Listen this week to find out!

Check out the site for lots of updates!
http://www.section86.com/ KSL Episode #0003

Our Cat, Misty [18 years old]

December 20, 2005 By Andrew Hughes Leave a Comment

First off, I would like to explain that I am NOT a cat lover. I do not like cats… But there was something different about this cat… Please read on.

Today I got the call I did not want to hear. Misty, our cat of 18 years, pasted away this morning. As much as I want to be sad, I cannot shed a tear… The last 4 months have been REALLY hard on her and it was her time. I keep on thinking the reason she died was my fault… See, I have been coming home every week and spending time with her. I have been coming home to watch football for 14 weeks. I only missed one week since the beginning of the season. Most of the time, I spent sleeping at my parents’ place with Misty. I want to say it’s my fault, but it is not.

Aaron is the last to leave my parents’ house… [Aaron graduated, Beth got married, and I got married.] The three of us moved on with our lives. Now our last childhood pet, will not be there when Aaron, Beth, and myself come to visit. I still have issues not seeing Max [our dog November ’00] meeting me at the door. I know now that everytime I come to visit my parents’, it will be different not seeing the ONLY cat I ever liked. Misty was also the only cat that Heather [my wife] ever liked.

Through 18 years, we never had problems with our loving cat Misty. Now I must shed some tears, because I will never find a better pet than Misty. Today is supposed to be a good day and I will make sure it is.

Misty; our favorite cat May 19th, 1987 to December 20th, 2005

Andrew

BEARS WIN and Halo 2

December 19, 2005 By Andrew Hughes Leave a Comment

Bears –
CHICAGO (AP) — Rex Grossman had waited a long time for this — nearly 15 months — so he was surprised and thrilled when the call finally came.

After replacing the struggling Kyle Orton in the third quarter, Grossman warmed the crowd and then the Chicago Bears’ offense in a 16-3 victory over the Atlanta Falcons on Sunday night at frigid Soldier Field.

“It was a thrill,” Grossman said. “To finally be back and have crowd support like that is not really something you can explain unless you have the experience yourself.

“To run out in Soldier Field and have whole crowd cheer you on after missing 26 games or whatever I missed and going through all the rehab and then to have that fan support running out in the huddle in a close game against the Falcons and playoff run — it’s a very unique situation. It’s a memory I’ll take with me the rest of my life.”

Grossman added a different dimension.

***Bears Playoff info*** –
The magic number is 1 for divison.
For a playoff birth: Redskins or Bucs loss.
For first round bye: Giants and Panthers loss, and Chicago win.

Halo 2 –
I played Halo 2 with Mike last night from 11pm – 5am. I should have quit at 1am, but I just continued to play. I sucked it up so much, that I need to play a couple of days in a row in get back to normal status.

Andrew

Today, My Brother

December 17, 2005 By Andrew Hughes Leave a Comment

Today My Brother graduated from Illinois State University. He got his bachelor in Political Science. He was very happy to be finished with his degree. Right now he will be preparing to coming a Lawyer. I am VERY happy for him. I know he will suceed at being a Lawyer. I think he will bailing me out at some point… I hope not.

Andrew

Kewanee Sports League Episode #0002

December 16, 2005 By Andrew Hughes Leave a Comment

This week we are talking to Ryan McCarty and Blake Clayton about the league so far and how they are preparing for the playoffs.

Check out the site for lots of updates!
http://www.section86.com/ KSL Episode #0002

Nintendo Revolution Controller Info

December 15, 2005 By Andrew Hughes Leave a Comment

taken from cnn.com:

NEW YORK (CNNMoney.com) – Interesting factoid about the Nintendo Revolution controller: It’s smaller and lighter than you might think.

I recently had the chance to get some hands-on time with the company’s next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.

Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It’s easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)

Nintendo wasn’t kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I’ve never been able to manage with today’s standard controller in a flying demo, simply by holding the controller as I might a paper airplane. (“Star Fox” fans should start getting excited.)

Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by ‘feeling’ fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. (“Animal Crossing” fans, you might want to get excited, too.)

By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted “Metroid Prime 2” (a GameCube game). Confession time: When it comes to console shooters, I’m terrible. I can finish them, but I’m nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the “Metroid” demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. (“Metroid” fans… well, you’re probably already pretty excited.)

It turns out I’m not the only one who has this problem with standard controllers.

“I was a developer for many years before my current role, but I’ve never been a very good gamer,” Nintendo president Satoru Iwata told me. “I’ve never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that’s a genre that’s particularly well suited for the controller.”

Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.

“I hope [massively multiplayer online games] are really explored on this system,” he said. “That’s a genre, from the home console standpoint, that really hasn’t been explored very well.”

One of the problems the Revolution faces is dislodging the idea of the standard controller from people’s minds. Mention home video games to most people and they’ll conjure a mental image of someone sitting on a couch, both hands gripping one of today’s standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.

“When we first watched it, we thought, frankly, ‘what the hell is this?’,” said Jack Sorensen, executive vice president of worldwide studios for THQ. “The main thing is getting it in your hands. Once you do that, it’s pretty intuitive. It’s not about more buttons. It’s about ease of use for consumers. … I’m surprised and happy with the direction Nintendo is going.”

Nintendo was in a similar situation a year ago when it launched the Nintendo DS. Explaining to people that a touch screen would be used to play games wasn’t easy. The DS was something that had to be experienced to fully understand. Iwata said the company is better prepared this time around.

“It’s going to be a challenge to take something that’s a new concept and new idea and convey to the public … how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system,” he said. “We’ve learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we’re much more prepared.”

The company has high hopes for its next console (Revolution, it should be noted, is just a code name – the system’s official name will be announced next year). Iwata has previously said if sales do not surpass the GameCube’s, it will be considered a failure.

It goes beyond that, though.

“Until now, within a single household, we’ve had family members who play video games and family members who don’t play video games – and they’ve been very separate,” said Iwata. “Gradually, the barriers between those two have gotten stronger. … Today, if you don’t understand the controller, you’re not able to enjoy video games. … We expect [the Revolution controller] to become the standard in video game controls.”

That’s a tall order, especially amongst an audience that tends to be resistant to change. (The DS was often scorned by core gamers when it was initially announced. Some of those same gamers now regularly sing its praises. Others continue to argue it’s a gimmick.)

The Revolution is scheduled to launch next year, most likely in the same time frame as Sony’s (Research) PlayStation 3. Nintendo, which has already hinted it might offer the console at a lower price, has already promised to reveal all the details at a May press conference preceding the E3 trade show (the annual gathering of the video game industry).

That doesn’t mean it will retreat behind a veil of silence until that point, however.

“It’s fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3,” said Fils-Aime.

Truth does hurt some people… Dare I say more.

Andrew

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